Butchering a mesh with Python in Blender

It seems that I am on this trip with scripting. My last post also relates to scripting. (Aren’t scripting languages wonderful? They should be the future of the enterprise! – and by that I don’t mean the Starship Enterprise) One of my hobbies lately has been to play around with 3D modeling and animation in Blender. As a result of that playing around, I wrote a Python script that takes a given mesh and creates a new mesh from each individual face. Continue Reading »